Thursday 28 November 2013

Skipping ahead

I've not posted anything in a while. I'm done now. Yup.

Here are a couple renders in Nitrous. (3DS Default renderer) These still have the reflection map from the example scene provided and the god rays are actually working.


Now here is a viewport render using Grabviewportv2.5 which for some reason darkens the image although I'm not going to complain as the horribly ineffective shaders we had to use really mess with tonal values, among many other things.


Here's the same image with some post-processing. I like the warm evening light and the smoke from the exhaust causing interesting lighting situations. I'm probbaly going to take this one a lot further before presenting.


No comments:

Post a Comment