Over the
next four weeks I will be creating a scene with a vehicle as the centrepiece.
Although the vehicle and environment is where the majority of my time will be
spent, this project is not in-fact, a vehicle/environment project; it is about
the use of shaders and materials leading to a polished and well-presented
screenshot/video at the end.
Before I
set off on deciding which vehicle to model, I have to consider the budgets and
what this project is about, which as stated above, are materials and final
renders. So the vehicle I choose shouldn’t be anything extravagant or too
time-consuming to create as I need to plan my time correctly as if I spend too
long creating an awesome and intricate model, I’ll only suffer when I start
using the shaders and only have a day until the deadline.
Key considerations:
10,000
tri budget for the vehicle along with a single 1024x1024
diffuse/specular/normal. I may, depending on whether it’s necessary or not,
include an emissive map and reflection map. I’ll probably need a reflection map
as I believe the shaders work in that material slot. Though I’ve still to look
learn how to use them.
The environment
is less strict on tris and texture budget as it should be used mainly to support
the vehicle. 10,000 tris is the upper limit though not a requirement alongside
a 1024 diffuse/specular/normal map where I can include emissive and reflections
as well. I’ve not looked into high-dynamic ranges however it is mentioned in
the brief so I’m sure I apply that to certain materials to get more out of
them. On top of this there is a separate budget of a single 1024x4096 for a
skydome or panoramic.
The
vehicle needs to be viewed from all sides as well so the environment needs to
facilitate this.
Schedule: 4 weeks
Week 1:
Planning and concepting
Week 2
and 3: Model and texture vehicle and environment
Week 4:
Shaders, lighting, materials, camera setup and final renders.
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